Review: Nordguard ~Book One~ Across Thin Ice

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I'll be honest, this review is very specifically tailored for :iconcrescotheeko:, as he lent me this book specifically so he can hear my opinion on it.
Now that I've fully read it, I've decided to put my opinion in a full documented review so there would be actual structure to my criticisms.

This is a comic book written AND illustrated by Tess Garman and Teagan Gavet, a duo known by the name of Blotch.
And I would just like to say that for all the criticisms I give, I'm not going to personally attack them, saying stuff like "They're stupid for writing things like this" and all that, because in the end I'll always have some respect for duos who've come together for a common cause, and in the end, two people doing both the writing AND the art is still a feat on it's own.
On the other hand, a professional artist should also be able to take the criticism and learn from it, especially when the criticism comes from a nobody like me :P

So without further ado, the story.



The story starts with a prologue. It shows several people getting murdered by a Tiger and his gang. (Oh yeah, the characters are anthropomorphic characters).
A rabbit was able to send a message before he got shot, which gets intercepted by a bear named Mac, who apparently has a bunch of sled dogs working for him.

The leader of the sled dogs is named Pi, the only female of the group. She has a second-in-command called London, some comic-relief guy called Nickel and two twin dogs called Geri and Freki. They got the mission to bring a bossy warthog called Major Oleg and a medic called McKay to the site of the prologue.

And thus the adventure begins. They eventually come across a frozen lake which apparently has very thin ice, which they decide to cross rather than circle around it.

As they tried to cross it, they hear a gunshot, which shocks a bunch of them and makes them run to the ground, the medic breaking the ice and almost falling into the frozen lake.

They then find out the gunshot came from some stray dogs called the "Maguruq", who are threatening a reindeer. A quick scuffle occurs and they save the reindeer.

They decide to rest in a cabin somewhere before coming across another lake, this time with a lot of broken ice floating in it. They come up with this plan to put the sled on a big piece of ice and pulling that ice to the other side.

They get some trouble by some crows, who later get revealed to have been sent by an ice bear.

Eventually they were still able to get across and that's where this book ends.



Now, the biggest problem :iconcrescotheeko: seems to have with the story is one of the earlier events, which is when Pi orders the group to go through the frozen lake with thin ice. I personally thought I'd be able to find a counter-argument once I've read the whole thing, but I would have to agree that it's pretty stupid, especially in combination with Pi giving a speech about how much she cares about her group and all that. The second-in-command London even outright says it's better to be safe than sorry and to simply go around it. But without any reason whatsoever, Pi just says "We'll cross". There's no argument, she just says "We'll cross". My best guess would be that this is supposed to support Pi's character flaw, that she lives for danger and all that, but she's not called out on it. A flaw doesn't feel like a deliberate character flaw unless said character is called out on it, but that never happens.

In fact, the only characters who get called out on their character flaws are Major Oleg's, simply because he's the designated character to "not trust".

I'm sorry, but that really doesn't work, it makes the main characters feel like they're the writer's little favourites rather than actual characters.

But the thing is though, in the end, I actually don't find this moment as insulting as :iconcrescotheeko: seems to find it.
I can understand how this moment can paint the whole thing in a negative light for him, because I know he experiences stories in an event-to-event basis.
And that's okay, different people have different tastes. But I myself am kind of a dialogue person.

Someone like :iconcrescotheeko: would from this moment on read over the dialogue, coloured by this one event that ruined the character's characterization. I myself as a dialogue-person am generally able to read the bonds of the characters as they talk to each other. Even if Pi doesn't show it in her actions, I can at least appreciate the IMPLIED bond whe has with the other characters.

But here in lies MY big problem with the story. And that's the lack of character establishments.

Or rather, the lack of MEMORABLE character establishments.

It really says something that I actually had to open the book again to find out what the names of the characters were, because the book really didn't invest me enough to remember them off the top of my head.

At the VERY least give me some spectacle, like:

I know this book is more serious and "realistic" than that, but you've got Anthopomorphic animals! USE IT!

Say what you want about Sonic the Hedgehog, I can tell who Sonic, Tails, Knuckles, Amy and Shadow are the moment I see a group picture of them.

I can wipe my memory and pop in the disc of Sonic Adventure and I'd still be able to tell which character is which.
Sonic? Oh he's the blue hedgehog that introduced himself by running on the walls of the city.
Tails? Oh he's the two-tailed fox that introduced himself by crashlanding with his airplane.
Knuckles? Oh he's the red echidna (okay, I wouldn't guess he's an echidna, but whatever) that suddenly attacked Sonic for the Emeralds he has.

Instead, all these characters are introduced in a bar, talking to one another.
Well, I take that back, Geri and Freki are introduced by being behind the other characters as they introduced McKay and Major Olegg to the group.
But there's nothing memorable about them.

There are only a few characters that I could actually remember off the top of my head, Pi because she's the main character, London because he talks with Pi a lot, Nickel because he's the obvious comic relief and Major Olegg because he's the only Warthog in the group.

But even then, the only character out of those that got any impression out of me was Pi and Nickel.

Pi is obvious, she's the main character and the leader *coughmarysuecough*, but Nickel as a comic relief only got an impression out of me... because he annoyed the hell out of me.

I GET what they were going for, this comic relief who also has a use in the group, and even though he screws up he's also proud of he screw-ups, making him "mature" about it.

But what I experienced instead was just a character being self deprecating while showing no signs of doing ANYTHING about them.

Of course it also doesn't help that everybody goes by this attitude towards him with "Oh, that rascally Nickel..." instead of actually calling him out on it. He's a comic relief, without the actual relief part.



Lastly, what also annoyed me was the art.

No, it's not terrible, in fact, taken on it's own, it's very pretty. I mean, these artists have done a great job drawing the detailed fur on each of the characters and the snowy landscape.
But in terms of character design, as pretty as they are, they're bland.

They have anthropomorphic characters, but they don't do much to differentiate the characters. (In fact, I wrote an article about character design recently, telling exactly how to do it: minhsgamephilosophy.wordpress.… )

It took me quite a while to figure out who is who, and I was only able to tell who Pi was because she's the only female of the group (though to be fair, giving her a mane to make her female is actually kinda smart).

They're different types of dogs, I get that, yes, but in terms of colour schemes and body types, they're all very much the same.

When I see a group shot, I don't see Pi, London, Nickel and others, I see a blur of characters blending into each other.

To be fair, it's their art style, and the colours do give the atmosphere of the icy area they're in, but I'm just saying that it doesn't help me in identifying the different characters.

I actually confused Nickel with Freki a lot more times than I should.

That's another thing, the icy environment.

As beautiful as they are, I got thrown out of the experience several times because I didn't realize we're in a different area.
I suddenly saw Major Olegg talking and I was like "Wait, wasn't he below the hill?" and then I was "Oh, we ARE below the hill!".
In movies the Director of Photography has to find the best spots to film a scene and frame it in a way that makes it look distinct.
As an artist, you don't have that limitation, you can frame everything any way you want, and instead you failed at that basic thing.

Be creative, put several landmarks on the different areas that make me quickly register which area is which.
The fact that everything is an icy environment is no excuse, ice doesn't destroy hill formations or completely cover specifically shaped lakes or hide very high and distinct trees.

Something that :iconcrescotheeko: also criticized is the villain showing up in the prologue and nowhere else in this book.
Personally I can understand that they want to save his appearance for a later book, but the thing is that a book, whether it's part of a trilogy or not, should still have a beginning, middle and an end.

Each book should have had it's own little story that's part of a bigger whole, and I didn't get that with this book. I felt like it was a bunch of random events that just come and go.

Having the villain show up at the end of the book would have at LEAST contained and bookended it, but we don't have that. With a prologue like that you should at least make the reader feel the presence of the villain despite his absence, but that not the case either.

So with that in mind, I do have to agree with :iconcrescotheeko: here.

In conclusion, I like the art, I think it's very pretty and nicely detailed. I also like the dialogue for how it's written. I'm just not invested in the characters and their personalities and actions don't help me become interested in the next book as much as it should. The character design is pretty, but also bland, not helping me differentiate the different characters besides the main character, who in itself is very Mary Sue, even if she DOES have character flaws. (You don't need to be a flawless character to be a Mary Sue)
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CrescoTheEKO's avatar
Well, you've pretty much hit the nail right on the head and you're definitely right about me being more of an 'event' person. I just tend to see things in strings of: set-ups and pay-offs, when I see something introduced I expect to see a pay-off to that. It could be something small like for example seeing a character holding a gun in the first panel and then seeing it being fired on page 22. But if the story makes it clear through subtle hints that Character 1 had something to do with a murder and it appears to be Character 2 'all along' who wasn't even introduced in the story or the story withholds clues that could lead to that conclusion then I'm pulling a red flag.

Also, there WAS a reason given as to why she wanted to cross: In the comic she says that they would 'lose a day' otherwise, meaning that she would willingly risk endangering her teammates just to beat the clock. This absolutely nullifies her speech about her "caring for her team and what they do" because we (as the reader) have previously been shown that she only cares about the mission and even though this was not what the writers wanted, the implication makes this a problem and kills the willing suspension of disbelief.

Then there's the scene where they encounter the Maguruq (stray dogs), in which they see a kangaroo being threatened by them. The comic takes this time to show 'what-a-cool-and-awesome-character-Pi-is', making her shoot one of them by which the others ran off in fear. Wow... so appearantly it only takes like a drop of a hat to scare them off... in that case, why not just have shot in the air for that matter? And what if those others had guns as well? She and her team would've been dead (which would again, endanger her team), but of course! Only their leader 'conveniently' had a gun whilst his henchmen were only carrying sticks and stones (which breaks my bones and my suspension of disbelief along with it) but seriously, this is just WAY too convenient and to a trained eye only serves as further showing 'what-a-cool-and-awesome-character-Pi-is'. I have absolutely NO problem with that mind you, but at the very least shows us what a good character she is WITHOUT breaking the message you're trying to deliver.

I know why the comic does this: To keep the reader's interest, it wouldn't be fun if they would only take the easy-route now would it? But you don't see Batman looking at a truck and going like: "Oh hot damn! A truck! I need to jump in front of it to show my heroicness" either. Batman for example 'wants' to do things as easy and safe as possible without too many casualties to keep the streets of Gotham city safe, it's just that his enemies are often so cunning and thoughtful that they would turn the situation in a way that would make Batman look like the bad guy instead. Not only does that make a story interesting, it makes you care about his character AND his morals, because it's obvious to the viewer that Batman would never willingly burn down an entire Orphanage, as the enemies lured him into doing just that, it makes him not only relatable but also believable as a character.

Pi on the other hand simply jumps into danger without any regard for the safety of her team, sorry folks, but that speech where she's all like: "I care about my team" goes up in smoke right there and then. You can't have your cherry cake without the cherries, it's really that simple.

Like I already said: If they WANTED to show that she's a good leader, let them test the ice and say that it's perfectly fine to cross, but there's an evil henchman (cliché, I know, but hear me out) trying to sabotage their rescue mission, this would show that Pi means well but unfortunately she is being thwarted by an outsider.
If you want to ditch the outsider idea and just have Pi who says to go across, even despite the wishes of her teammates... well, you could DO something with that as well. Make her teammates QUESTION her authority as a leader, bring some tension into this, instead everyone is all 'happy-buddy-happy' with one another. Look, I personally HATE it when you have a story about a team and suddenly out of nowhere there is a difference of opinion simply to show tension, but here there would be a LEGITIMATE reason for her teammates to distrust her and they don't even try to do anything with that. "Nope, can't have her teammates distrust her, because that would mean having to put her in a negative light."

I've also said that in the scene in which she shot the leader of the Maguruq (stray dogs) that instead of Pi, have McKay (The nerdy medic) shoot him. In the pages leading up to that you can see the other dogs making fun of him, so not only would this change show us that he's more than simply... background decoration at this point, it would give Pi a chance to scold him for his reckless tactics which again: Proves that she would be a great leader without directly involving her and making her look like the author's wet dream mary sue. This would not only strenghten her as a character but also make her more believable in the long run (especially when the whole: "I care about my team" speech comes up), but nope! SHE has to be the one doing the heroic stuff, the other characters are only there to nod in agreement and comment on how awesome she is.

Also, I'm glad I wasn't the only one who found Nickel irritating as a comic relief character. It just goes to show like I already said when you were over here: Just because you as the author thinks a character or scene is funny, quircky, dramatic or otherwise: There are readers who could experience it differently. Like the example I already gave: I could make a scene about a character crying because he lost his mother and I could think that scene would be 'the most emotional scene' out there, but an outsider could see that exact same scene I created and go like: "What? Really? Are you kidding me? They're really going with this?". Which is why it is always important to show other people what you're working on, especially from a total outsider not particulary part of your friend group (that includes the furry fandom) OR someone who isn't afraid to be critical on your stuff.

I'm also afraid the biggest reason why this comic has furry animals is because their collective name: :iconscrewbald: IS part of the furry fandom... and unfortunately it shows with the lack of thought put into the characters appart from them being 'furry'.

Like I've already said (and what the Bad Webcomic Wiki has been touting for years --> badwebcomicswiki.shoutwiki.com… and --> badwebcomicswiki.shoutwiki.com… as well as --> badwebcomicswiki.shoutwiki.com… ), sometimes furry (or anthropomorphic) characters are chosen so that you as a writer can either go for: easy recognition (you can look at the characters and know who they are and/or what function they have in the story) or being able to create more expressions (either for comedic effect or to make their emotions stand out more). Nordguard does neither of those and frankly, I'm not sure why they went with anthropomorphic dogs in the first place, in fact: it sometimes even ruins the willing suspension of disbelief because of it. The comic has already etablished that these canines are capable of 'showing emotion', this is a problem when they go pull the sled and then run like actual sled dogs. I looked at those scenes and saw: 'happy dogs' pulling a sled, regardless of the underlying emotion, because it was established that they were showing emotion 'using-their-faces'. Now, I don't have to tell you that this is like a fist popping out of the comic book and punching you out of the experience. (at least, it was for me) So in this case the anthropomorphism clearly ruins the experience.

The problem is mostly that the characters aren't differentiated enough like you've already pointed out. Lackadaisy for example: is another indie comic book that features a cast of mostly cats but their physique and personalities differ enough that you can easily tell them appart like: Oh! That's the big strong character, oh! He's the small scrawny crazy character, Oh! She's the silent but thoughtful independant character and etc. etc. In Lackadaisy the anthropomorphism is actually used to its advantage.
Blacksad is more of a detective noir kind of comic featuring anthropomorphic animals... and yet again it uses that to its advantage. Not only do they in this case use different animals to show each personality or character trait but they also use their character designs to establish their role in the comic. I can look at Blacksad and think: hey, he looks like a character who has been through a lot, I can look at Weekly and see a weak but big hearted bumbling comic relief character... not only that, the comic also uses this advantage so that it can tell a complex plot each comic without having to waste time explaining the character's purpose in the story, since it's clear when you lay eyes on them. (Which also helps the comic format since the comic or graphic novel medium is often used to get a lot of information accross as fast as possible) Again, I don't see this particular advantage really used in Nordguard.

I will agree with the fact that it's quite an achievement for 2 people to create a comic with this professional look to it, but to be honest: in my personal opinion it's still flawed, it's a good comic, don't get me wrong about that, but it definitely has some kinks in the cable that ought to be looked at. In any case I hope that they see this Journal and keep things like these in mind for their future projects because I definitely see a lot of potential in their work.