I will try my best not to turn this into a full-blown rant, but what is up with video game endings always assuming there will be a sequel?
Whenever I play a game, and the ending is lacking, I kinda want to address it, but then a fan would always say "Oh, it's probably a set up for a sequel".
Honestly, why can't a story arc just end?
Why can't the ending of a game be the end of the story arc started in the beginning of the game, and the sequel, if it comes out, could just have a new story arc?
I honestly think this is a bit of an issue, because there's a high probability that there will be people who dislike the sequel when it comes out, regardless if it's good or not. And for each next sequel the diversity of opinions will rise more and more. And if each sequel simply continued from the next, it ruins the complete plot in the people's eyes when the final game ends up underwhelming (Let me point to Mass Effect 3).
On one hand I do understand why they do it. I mean what better way to motivate people to buy the next game than with a little teaser at the end of the previous game, right?
But the fact is, there's a chance you won't GET that sequel, and when that happens, the series would have ended with a cliffhanger, which is very annoying.
Honestly, just have each game have it's own story that starts and ends.
If your story seriously needed 5 games to be told, maybe you should think about simplifying it a tad rather than go for the complete 5 games.
I mean, no matter what story you write, they usually are in the 3 act structure. The Beginning, The Middle and The End.
If you're going to divide that in 3 games, you would have a first game that is nothing but setup, a second game which is all action and no substance and a third game which is only focused on explaining everything.
Yes, people say comics have been continuing non-stop, but guess what, each story in there usually begins and ends in each issue. You just get another story afterward with the same characters, but with different lessons and morals and plot.
And even then, let's say it NEEDS to be told with several games. Maybe you want it to be the Lord of The Rings of Video Games.
Well, then at least have the decency to pick a right moment to end each game.
An Ending is supposed to be the part of relief, the moment you feel accomplished or had a revealing moment of clarity.
It doesn't matter if the protagonist wins or loses. If he wins, it's to give the player a huge feeling of accomplishments, whereas if he loses, it should be tied up with the story so well that it actually gives a beautiful moral.
But if it just ends in the middle of the arc, the player simply ends up looking confused when the credits shows up, waiting for a scene where the main character shows his/her character development that never came because that's supposed to happen in the next game which may or may not be made.
Bottomline, let each game start and end with a story and let the sequel have another story.